At 5:47 AM of January 17, 1995, Hanshin-Awaji Earthquake of a moment magnitude 6.9 hit 20 x 1 km area of Kobe City, Japan, directly killing over 6,432 people, and crushed houses for one-fifth of city's 1.5 million people. 530,000 buildings were damaged, and only 20% of them were usable after the earthquake. The cost for basic infrastructure damage exceeded 100 billion US dollars, and total property loss including private properties well exceeded 300 billion dollars. It was at least ten times larger devastation than 1994 Northridge earthquake hit southern California area. Similar tragedies also took place in Turkey, Taiwan, and other places in the globe.
Watching a number of people dying, the incompetence of our technology was imprinted on every neuron in our whole bodies.
The following problems of information technology in an emergency were reported by researchers in Hanshin-Awaji Earthquake.
RoboCup-Rescue Simulation Project is a challenge to solve these problems especially focusing on
The final goal of RoboCup-Rescue is to create the safe social system worldwide.
RoboCup-Rescue Simulation Project challenges this serious problem mainly by multi-agent system technology, large-scale simulation, distribution and acquisition of information, human interface such as PDA and wearable computers, comprehensive networked system technology in addition to existing disaster prevention technologies.
The key points of the project goal are as follows.
| June 1999 | Version 0 simulator is open to public. |
| August 2001 | 1st competition for research evaluation starts. |
| 2003 | Version 1 simulator with more realistic simulation and agent behavior with PDA interface. |
| 2005 | Version 2 simulator partially in practical level as a decision support system. |
| 2020 | Realization of the RoboCup-Rescue concept with digitally empowered rescue brigades |
| 2050 | Autonomous robot rescue agent team saves human lives. |
The RoboCup-Rescue Simulation Project concept is shown in the figure.
Prototype simulator (version 0) is developed for
Kernel, a key module of distributed simulation, was developed by Tetsuhiko Koto and Ikuo Takeuchi. It controls communication between every modules and maintains state variables of this virtual field.
The prototype includes 4 disaster simulators.
Building collapse simulator was programmed by Kenji Tayama and Fumitoshi Matsuno using Hironao Takahashi's model. This model is based on the Hanshin-Awaji Earthquake data of relation of ground surface acceleration, structure and age with destruction level.
Road blockage simulator was also made by Kenji Tayama Fumitoshi Matsuno and Hironao Takahashi. It uses Hanshin-Awaji data about relation of seismic scale and street width with probability of road obstruction.
Fire spread simulator was programmed by Takechi Matsui on the basis of Takai's model in cooperation with Kobe Municipal Government Disaster Center. It makes micro simulation by combustion, propagation, ignition and extinguish process models.
Traffic simulator was developed by Toshiyuki Kaneda and Masayasu Atsumi. It uses a rule-based micro-simulation method of complex systems considering road width, number of lanes, footpath width, traffic signal, left-turn shortcut, right-turn pocket, etc.
DiMSIS (Disaster Management Spatial Information System) developed by Michinori Hatayama and Fumitoshi Matsuno was used for GIS providing real data of Nagata Ward, Kobe City. It conforms of RARMIS (Risk-Adaptive Regional Management Spatial Information System) concept proposed by Kameda and KIWI data format of ISO automobile navigation system standard elect.
Autonomous agents has the following sensing and action abilities.
Using these abilities, the following class of agents can be developed.
Some sample agent codes created by Tetsuhiko Koto, Masayuki Ohta, Nobuhiro Ito, Takayuki Ito, and Ranjit Nair are open to public.
Michael Bowling developed ADK (Agent Developers Kit) to accelerate the agent programming.
A simple viewer is developed by Tetsuhiko Koto. (image)
2D logViewer including intelligent monitoring function is developed by Yoshitaka Kuwata. (image)
3D viewer is being developed by Atsushi Shinjoh and Shigeki Yoshida. (image)
Some local governments are interested in this version 0 simulator for residential training and education.
The 2000 Nagata Ward Disaster Prevention Practice in Kobe City used the version 0 simulator for the operation guidance. (image)
Participation in this project is welcome from every aspects, for example, in the following ways of cooperative research.
Effective rescue/fire-fighter/police agents,
realistic civilians, organization stations,
and everything are welcome.
In the 2001 competition, the intelligence
of disaster relief agents are contested and
evaluated.
Accurate/efficient simulation modules to
make comprehensive disaster field is welcome.
If you have your own simulation engine, plug-in
with the version 0 simulator is easy. Development
of network communication enables the integration.
If you are interested in comprehensive simulation
for decision support, the RoboCup-Rescue
simulator is a good fundamental tools. If
you develop your own module, you will have
the other module including GIS and simulation
viewers.
PDA, wearable interface, computer graphics, etc. are one of the key issues of RoboCup-Rescue. Connection to the version 0 simulator directly enables disaster managers and rescuers to test the performance, residents to collect local information, and disaster volunteers to know the best way of contribution.
Performance of computation is an important issue in large-scale simulation. Computer software/hardware architecture research of distributed computation is necessary for future practical application
Public domain software of RoboCup-Rescue can be used for various analyses.
Cooperation for applying RoboCup-Rescue simulator
to your cities/regions is welcome.
Advice aiming at the future practical application
is necessary for this project to proceed
in the appropriate direction.
For research use, all the software resources of RoboCup-Rescue is free of charge. However, in your publication, acknowledgment should be written and some papers should be referred. All the publications should be sent to the technical committee, preferably as an electric file.
Funding is an important issue for all the researchers. We are positive in helping your efforts.
We are positive in applying our research results to real situation. Discussions with some local governments are proceeding now.
Necessary cost in application should be prepared by the local government.
Satoshi Tadokoro
Email: tadokoro@cs.kobe-u.ac.jp
Telephone: +81-78-803-6229
Fax: +81-78-803-6390
| May 1998 | Hiroaki Kitano and Satoshi Tadokoro meet at ICRA98 in Leuven discussing to start RoboCup-Rescue. |
| Nov. 1998 | Discussion about definite plan of research & competition starts. |
| Jun. 1999 | Development of prototype simulator (version 0) starts. |
| Dec. 1999 | RoboCup-Rescue Symposium in Kobe. |
| Mar. 2000 | Organized Session in Annual Conference of Information Processing Society Japan |
| May 2000 | Japan Open 2000 Hakodate demonstration. Version 0 simulator is open to the public. |
| Aug. 2000 | RoboFesta Kansai Pre-Festival demonstration |
| Aug. 2000 | RoboCup World Cup 2000 Melbourne demonstration. Version 0 simulator is demonstrated and explained. Call for project participants starts. |
| Nov. 2000 | Demonstration in IEEE/RSJ International Conference on Intelligence Systems and Robots (IROS2000) |
| Dec. 2000 | Organized Session in Society of Instruments and Control Engineers, System Integration Division Annual Conference (SI2000) |