RoboCup Japan Open 2001
RoboCup-Rescue Simulation League
Competition Schedule

Competition Report

April 28, 2001
Japan Open competition report.
Log files, disaster situation maps, simulator codes, and agent source codes of Japan Open competitors will be open soon.

Dates & Place

Competition Overview

A distributed computer simulation environment of earthquake disasters including maps has been prepared by the organizer, where buildings collapse, streets are blocked, fire spreads, and traffic condition is affected according to given seismic intensity maps, reproducing virtual comprehensive urban disaster.
Intelligent action brigades (agents) of software try to minimize the disaster damage in this virtual space.  Rescue parties save victims from the destroyed buildings, firefighter companies extinguish the fire, and police parties open the blocked roads.  The magnitude of damage is determined by the behavior of these agents and their intelligence.
The autonomous agents have abilities similar to robots: sensing (see, hear, conversation, etc.) and action (move, talk, rescue, extinguish, repair roads, etc.) by their own decision.
In this competition, each participating team develops 5 rescue parties, 10 fire companies, 10 police parties, 1 rescue center, 1 fire station, and 1 poice station which behave autonoously.  Behavioral intelligences compete each other in disaster fields 500m x 500m. The winner of competition should rescue the maximum number of victims minimizing disaster damage.

Competition Plan

A pair of agent teams try a disaster field at the same time in order that the audience can compare them.  They do not mutually fight each other, but they challenge the same situation independently such as golf and athletic sports.  In this disaster domain, obstructing the opponent is not desirable, and fighting style competition is not suitable.

In order to minimize possibility of accidental win, all the teams try 4 disaster maps in the preliminary games and the total points determin the finalists.  In the final round, total points of two maps judges the championship.

The point is counted by the number of remain of lives.  Area of burnt and remaining agents' HP are considered supplementaly.

Rule, Evaluation & Computer Environment

Japan Open 2001 uses the version 0 simulator that is currently available as an open resource in the web page. The rule, evaluation, etc are announced on the web page.

The following computer environment will be prepared.  All the programs including simulators, agents, and logViewers should use these computers.

The participants should make their source code open after the competition.

Participating Teams

Each participating team prepares two sets of agent parties changing parameters, etc.  An agent party No.1 of Team A is referred as A1 here.  Modification of program, parameters, etc. is not allowed after starting the competition.

Participating Team Name Team Members
(Affiliations)
Technical Appeal Points
Gemini-R Masayuki Ohta
(TIT, Japan)
Agent strategies are determined according to the optimal order of rescue activities and allocation of man-power that has been automatically learned by simulation results.
YabAI Takeshi Morimoto
(UEC, Japan)
Behavior of agents is switched according to the distribution of disater.
NITRescue-R Taku Sakushima, Nobuhiro Ito, Yoshiki Asai, Tetsuya Ezaki
(NIT, Japan)
Cooperation of multiple agents is important in a dynamic environment as the RoboCup-Rescue simulation.   Cooperative behabior of agents is defined as a group behavior of agents.  A dynamic grouping algorithm is developed.  It has a different strategy from NITRescue-B.
NITRescue-B Tetsuya Ezaki, Nobuhiro Itoh, Taku Sakushima, Yoshiki Asai
(NIT, Japan)
Cooperation of multiple agents is important in a dynamic environment as the RoboCup-Rescue simulation.   Cooperative behabior of agents is defined as a group behavior of agents.  A dynamic grouping algorithm is developed.  It has a different strategy from NITRescue-R.
no-fear Norifumi Oda
(TUT, Japan)
A learning algorithm of AI gives optimal rescue action.
ISI Rescue Takayuki Ito,
Milind Tambe, Ranjit Nair, Stacy Marsella
(ISI/USC, USA;
JAIST, Japan)
Cooperative and autonomous rescue activities are generated.
bachAv P Ravi Prakash, Rahul D Vakil (National Centre for Software Tech., Mumbai, India

Competition Schedule (tentative)

In the preliminary match, each agent party tries 4 disaster situations.  2 agent parties with the top total points proceed to the final game.  However, two agent parties of the same participating team cannot proceed at the same time.  In the final match, each agent party tries 2 disaster situations.  Top total point determines the winner.

Day Start Time (JST) Agent Parties Disaster Situation
to be Tried
28 (Sat)

Preliminary
11:00 A1-B1 I
11:20 C1-D1
11:40 E1-F1
12:00 A2-C2
12:20 B2-E2
12:40 D2-F2
15:00 A1-D1 II
15:20 B1-F1
15:40 C1-E1
16:00 A2-E2
16:20 B2-D2
16:40 C2-F2
29 (Sun)

Preliminary
10:00 A1-B1 III
10:20 C1-D1
10:40 E1-F1
11:00 A2-C2
11:20 B2-E2
11:40 D2-F2
14:00 A1-D1 IV
14:20 B1-F1
14:40 C1-E1
15:00 A2-E2
15:20 B2-D2
15:40 C2-F2
30 (Mon)

Final
10:30 Top -
Second
V
10:45 Second -
Top
VI

RoboFesta Kansai 2001 and RoboCup World Cup 2001 Seattle

Participants to RoboCup Japan Open 2001 are welcome to participate in RoboFesta Kansai 2001 in Osaka, Japan and RoboCup World Cup 2001 in Seattle USA.

Go to RoboCup-Rescue Web Page

Go to RoboCup homepage